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>1.5: Dungeon Covetous
You're about to enter your first dungeon and your first real challenge. But you won't just be hacking and slashing in here. Stock up on supplies and be ready to be running around in there for a while.
>The Entrance to Covetous[A] Save Point.
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[B] Wandering Healer. This is the first time to meet one of the healers, but you'll be seeing them often. They'll be your main source of resurrecting fallen allies. Wherever Wandering Healers are, gravestones are sure to follow. Don't forget to check them out. You never know what you'll find.
[C] When you're all set to go, head on into the dungeon.
[D] An entire family of four has fallen to the dungeon. Not a good sign.
[E] The Wandering Merchant has all sorts of useful items. You may want to buy 1 or 2 Cure Potions. Spiders may come far and few between, Jack will learn 2nd circle spells (along with its Cure spell) soon enough, and there are many Cure Potions to be found inside the dungeon, but you never know when you may need one. Pass one the Night Sight potions and pick up both a pair of Scissors and "Cloth: Three Easy Steps". If you have the time and the patience, you may want to pick up a Dull Copper Plate. Many other allies will be able to use it in the future.
[F] When Jack joined your part, he added 50 of each reagent to your backpack. Depending on how long you stay here, you'll be going through those regs real quick -- especially Sulfurous Ash for Magic Arrows. If anything, just buy the Ash and heal regs. You may want to buy a copy of "Magery Reagents Vol. 1", but the database here in the guide is much better. The limited menu makes that version very inefficient.
[G] If you walk inside, then back out the dungeon, a shepherd and his herd of 4 sheep will be there waiting. Go ahead and sheer all the sheep with your scissors.
>Dungeon Covetous
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[A] Inside you'll find 2 Public Stews. One taste refills your HP and mana to maximum.
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[B] The exit is here, but it's not going to be that easy.
[C] The Spinning Wheel. At this Spinning Wheel (or any Spinning Wheel) you can spin cotton, wool, or slik into balls of material (as stated in the book you just bought outside).
[D] The Loom is functional and very important to making it all the way through the dungeon. What are they doing here? You'll have to ask Matthew, Apprentice to the Traveling Minstrel.
[E] Matthew. Just as you're about to reach the end, you'll find this guy also looking to pass through. He explains the need for the bucket to be filled with water. He'll exchange a Pitcher as long as you bring him a Bolt of Cloth. You better get started.
[F] Now unless you were fortunate enough to find a Pile of Silk from a normal giant spider as loot, you'll have to take one of the piles from the Spider King. His stats may not look that impressive, but it's that Poisonous Touch that you want to stay away from. Pick a fight with him and hit him with everything you've got.
[G] Once you have the Pitcher, you'll have to go back and forth from the bucket to the pool 3 times. But the first time you do, you'll have to face off with 2 Water Elementals. And when you do, Chad will be armed with nothing but the Pitcher. Spend his turns using Sleeping Powder and keeping people healed with potions.
[H] A sign with a message written in ancient markings that reads: "My treasure I have hidden. Dug and buried in soil. I will come back to reclaim what is mine." Pay no attention to this now. But it will come into play later in the game.
[I] When you first entered, you might have noticed all the flame vents littering the entrance. Not only that but the spike traps throughout these caves. Watch out. They hit and they hit hard. Heal up after every time you trip over one.
[J] A chest with one Heal Potion
[K] A chest with a rare artifact. The Ring of the Vile. But not so fast. Try to take it now and it's trap will explode in your face. Jack will have to have learned 2nd Circle spells. When you do, stand in front of the chest and cast Magic Untrap. This is disarm the trap. Keep the ring close. It's one of the best in the game.
[L] A chest with a Wooden Shield. Thieves and mages have no use for shields. But B.E.O. will be more than happy to equip it.
[M] In the barrel to the left of the first room, you'll find a Pile of Silk. You probably skipped it your first time through. It's easy to overlook.
[N] You may have wanted to go for this first with all the running you'll be doing. Covetous Running Sandals Sacrifice you ring slot for sandals? It may be worth it.
[O] All the stone harpy was guarding was 2000 gold pieces. Or was it?
[P] If you look closer to the barrel on the left, you find the final Pile of Silk. Quickly take all the silk to the Spinning Wheel then the Loom then to Matthew.
[Q] A fine suit of Studded Armor.
[R] A chest full of 7 Shurikens. Chad now has the ability to damage all enemies at once. Use them in tight situations, but you may want to hold on to one or two for when you can poison them.
[S] In the barrel in the far corner you'll find a barrel full of 7 Cure Potions.
And finally. You collected the silk, you transformed it all into a Bolt of Silk (and you didn't use the scissors on them to turn them into Bandages... right?), and you made your three trips to the bucket with Pitcher in hand. Now, on to your next crisis.
Tip: If Jack has learned 3rd Circle spells by now, you can use his Teleport spell to bring you back to the entrance for a quick save.
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