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>1.1: The Dungeon Slaughterer
After a restless night, our hero finds himself behind bars for his disorderly conduct. He doesn't expect to be held for long... just another drunken lowlife. But with Luna, you never know. His eyes open, his mind clears, he sobers up, and fate intervenes.
>Your Jail Cell[A] A book titled "The Art of Stealing & Snooping." Inside are 3 very important tips about how to snoop & steal. You need to master this technique to leave the dungeon.
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[B] A mirror shard lays on the ground in front of your cell. Pick it up to take a look around and at the rest of the dungeon.
[C] Ancient markings on the wall that read: "Beware the sleeping powder."
[D] Act on the jail cell here to begin some banter between you and the guard.
[E] Continue the conversation with the guard here.
[F] Gather your thoughts and question your present circumstances.
[G] You just can't keep your mouth shut. The dungeon warlock pays you a visit and puts you back to sleep. This time there'll be a curious looking frog in the cell with you, but other than that, nothing's changed.
>South Luna Dungeon[A] Act on your prison cell door to get their attention. A warlock will put you to sleep once more, but this time you'll wake up to something new.
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[C] Start a conversation with the green man in the cell across from you.
>The Slaughter[A] The levers to all the dungeon cell doors are here. All but two of the levers work: Your own and the cell door (that's already open) and the door to one of the other prisoners.
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[B] If you check the dead guard here, you'll find another Key on his corpse. You can use it to get inside the guard's quarters.
[C] Use the key you found at [B] on the door here.
[D] Once you get the cell doors open, you're free to rumage through the dead bodies. You'll have to take the warlock's Embroidered Oak Leaf Cloak & Royal Guard Investigator if you want a chance to escape undetected. (They'll also give you a total of +250 to your Stealth skill.)
[E] You'll have to steal the Dungeon Key from the only living guard left. He won't give you any trouble and he'll give you even less information about what really happened here. To steal the key you'll have to use both tips #1 and #3 from the book you read earlier. Talk to him once. You'll have exactly 5 seconds to move behind him and take the key from his pack. If you fumble the job (or if his back is against a wall or object), don't worry. You have as many chances as you need.
[F] Use the stolen key on the door that leads you out of this dungeon.
[G] Sadly, the old man didn't make it. Check his corpse to find Old Man's Soup Recipe and 50 gold pieces.
[H] Check the skeleton in the room with the warlock and grab yourself another Lesser Heal Potion.
[I] Get a Lesser Heal Potion from the dead guard.
[J] The guard in the hall isn't the only person you can steal from. Steal a Lesser Heal Potion from this prisoner. You may need it later.
>The Guard's Quarters[A]Save Point. Your first chance to save the game.
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[B]Promptly grab another Lesser Healing Potion from the chest.
[C]One the wall, you'll get your first of three chances to get a Dungeon Dagger. You'll need at least one of them when you eventually leave the city. This one's free. Take it.
[D]Now here's a treasure that's very valuable and very well hidden. A single Resurrection Scroll is safely tucked away in the small table in the center of the room. You'll have to walk around the table from the north side, face downward, and open the drawer. The next chance you'll be able to get another scroll is much later in the game. Other than this scroll, you'll have to rely on the Wandering Healers to aid your fallen allies.
Now you're finally ready to leave this place. Take your key and walk straight out the front entrance. No one will stop you. They're all dead.
All you really needed to leave the dungeon was the key from the guard and the very nice looking cloak and robe from the warlock. But as you can see, there was much more to be had in this small dungeon. I wonder how much more awaits? Everything happens for a reason. Fate has a long journey in store for you. Are you sure you're up to the challenge?
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